home *** CD-ROM | disk | FTP | other *** search
/ Micromanía 85 / CDMM85_2.ISO / AvP2 Multiplayer / avp2mpdemo2.exe / Disk1 / data1.cab / AVP2_Demo_Files / autoexec.cfg next >
Encoding:
Text File  |  2001-10-22  |  4.5 KB  |  207 lines

  1. "RATEENABLE" "2"
  2.  
  3. "NUMCONSOLELINES" "0"
  4. "CONSOLEALPHA" "0.65"
  5.  
  6. "SCREENWIDTH" "640"
  7. "SCREENHEIGHT" "480"
  8. "BITDEPTH" "32"
  9. "GameScreenWidth" "640"
  10. "GameScreenHeight" "480"
  11. "GameBitDepth" "32"
  12. "ScalingMenus" "1"
  13.  
  14. "ClipSpeed" "1000.0"
  15. "NormalTurnRate" "1.500000"
  16. "FastTurnRate" "2.200000"
  17. "RunLock" "1"
  18. "CrouchLock" "0"
  19. "LookSpring" "0.000000"
  20. "LookUpRate" "2.500000"
  21. "MouseLook" "1"
  22. "MouseInvertYAxis" "0"
  23. "MouseInvertY" "0"
  24. "MouseSensitivity" "1.000000"
  25. "UseJoystick" "0"
  26.  
  27. "PVWeapons" "0.000000"
  28.  
  29. "GAMMA" "1.000000"
  30. "SoundVolume" "100.000000"
  31. "SFXVolume" "90.000000"
  32. "MusicVolume" "50.000000"
  33.  
  34. "Gore" "1.000000"
  35. "globaldetail" "2.000000"
  36. "musictype" "ima"
  37. "TextureDetail" "2.000000"
  38. "DynamicLightSetting" "2.000000"
  39. "ScreenFlash" "1.000000"
  40. "Sound16Bit" "1.000000"
  41. "MaxWorldPoliesToDraw" "50000"
  42. "SpecialFX" "2.000000"
  43. "modeldist1" "150.000000"
  44. "modeldist2" "250.000000"
  45. "modeldist3" "350.000000"
  46. "UpdateRateInitted" "1"
  47. "multiplayer" "0"
  48. "NumRuns" "0.000000"
  49. "BulletHoles" "100.000000"
  50. "32BitLightmaps" "1"
  51. "MultipassGouraud" "1"
  52. "FixTJunc" "1"
  53.  
  54. "VS_SPRITES_NOZ" "128"
  55. "VS_PARTICLESYSTEMS" "128"
  56. "VS_SPRITES" "512"
  57. "VS_POLYGRIDS_TRANSLUCENT" "32"
  58. "VS_POLYGRIDS" "32"
  59. "VS_CANVASES" "32"
  60. "VS_CANVASES_TRANSLUCENT" "128"
  61. "VS_LINESYSTEMS" "128"
  62. "VS_MODELS_CHROMAKEY" "512"
  63. "VS_MODELS_TRANSLUCENT" "512"
  64. "VS_MODELS" "256"
  65. "VS_WORLDMODELS_CHROMAKEY" "256"
  66. "VS_WORLDMODELS_TRANSLUCENT" "256"
  67. "VS_WORLDMODELS" "256"
  68. "VS_LIGHTS" "64"
  69.  
  70. "DRAWSKY" "1.000000"
  71. "DETAILTEXTURES" "1"
  72. "ENVMAPENABLE" "1.000000"
  73. "FORCECLEAR" "1"
  74. "FASTLIGHT" "0"
  75. "UPDATERATE" "6"
  76. "OPTIMIZESURFACES" "1.0"
  77. "NEARZ" "4.000000"
  78. "FARZ" "150000.000000"
  79. "CARDDESC" "display"
  80. "DETAILTEXTURESCALE" "1.0"
  81. "LIGHTMODELSPRITES" "1"
  82. "MAXMODELSHADOWS" "1.000000"
  83. "FOGENABLE" "1.000000"
  84. "ENVPANSPEED" "0.000500"
  85. "MODELLOD" "2.000000"
  86. "LIGHTMAP" "1"
  87. "SATURATE" "1"
  88. "RENDERDLL" "d3d.ren"
  89. "MASTERPALETTEMODE" "1.000000"
  90. "32BITTEXTURES" "1"
  91. "INPUTRATE" "30.000000"
  92. "POLYGRIDS" "1.000000"
  93. "GROUPOFFSET0" "0"
  94. "GROUPOFFSET1" "0"
  95. "GROUPOFFSET2" "0"
  96. "GROUPOFFSET3" "0"
  97. "GROUPOFFSET4" "0"
  98. "GROUPOFFSET5" "0"
  99. "MODELSHADOWALPHA" "96"
  100. "MODELFULLBRITE" "1"
  101. "DEBUGLEVEL" "0"
  102. "CLOUDMAPLIGHT" "1.000000"
  103. "DYNAMICLIGHT" "1"
  104. "SOUNDENABLE" "1"
  105. "MUSICENABLE" "1"
  106. "MIPMAPDIST" "375.000000"
  107. "SHADOWZRANGE" "17.000000"
  108. "SHADOWLODOFFSET" "100.000000"
  109. "LIGHTSATURATE" "1.0"
  110. "MODELWARBLE" "0"
  111. "WARBLESPEED" "15"
  112. "WARBLESCALE" ".95"
  113.  
  114. AddAction Forward 0
  115. AddAction Backward 1
  116. AddAction Left 2
  117. AddAction Right 3
  118. AddAction Strafe 4
  119. AddAction StrafeLeft 5
  120. AddAction StrafeRight 6
  121. AddAction Run 7
  122. AddAction Duck 8
  123. AddAction Jump 9
  124. AddAction LookUp 10
  125. AddAction LookDown 11
  126. AddAction CenterView 12
  127.  
  128. AddAction RunLock 13
  129. AddAction Fire 14
  130. AddAction AltFire 15
  131. AddAction Reload 16
  132. AddAction Activate 17
  133. AddAction PrevWeapon 18
  134. AddAction NextWeapon 19
  135. AddAction ZoomIn 20
  136. AddAction ZoomOut 21
  137. AddAction LastWeapon 22
  138. AddAction CrouchToggle 23
  139. AddAction TorchSelect 24
  140. AddAction WallWalk 25
  141. AddAction WallWalkToggle 26
  142. AddAction PounceJump 27
  143. AddAction EnergySift 28
  144. AddAction MediComp 29
  145.  
  146. AddAction Weapon0 30
  147. AddAction Weapon1 31
  148. AddAction Weapon2 32
  149. AddAction Weapon3 33
  150. AddAction Weapon4 34
  151. AddAction Weapon5 35
  152. AddAction Weapon6 36
  153. AddAction Weapon7 37
  154. AddAction Weapon8 38
  155. AddAction Weapon9 39
  156.  
  157. AddAction Item0 40
  158. AddAction Item1 41
  159. AddAction Item2 42
  160. AddAction Item3 43
  161. AddAction Item4 44
  162. AddAction Item5 45
  163. AddAction Item6 46
  164. AddAction Item7 47
  165. AddAction Item8 48
  166. AddAction Item9 49
  167.  
  168. AddAction PrevVision 50
  169. AddAction NextVision 51
  170.  
  171. AddAction PrevHud 60
  172. AddAction NextHud 61
  173. AddAction MouseAim 62
  174. AddAction Crosshair 63
  175. AddAction ChaseView 64
  176. AddAction QuickSave 65
  177. AddAction QuickLoad 66
  178.  
  179. AddAction Message 70
  180. AddAction TeamMessage 71
  181. AddAction ScoreDisplay 72
  182. AddAction PlayerInfo 73
  183. AddAction Taunt 74
  184.  
  185. AddAction LeaveUnassigned 99
  186.  
  187. AddAction Axis3 -3
  188. AddAction Axis2 -2
  189. AddAction Axis1 -1
  190.  
  191. enabledevice "##keyboard"
  192. rangebind "##keyboard" "##12" 0.000000 0.000000 "PrevHud" 
  193. rangebind "##keyboard" "##13" 0.000000 0.000000 "NextHud" 
  194. rangebind "##keyboard" "##64" 0.000000 0.000000 "QuickSave" 
  195. rangebind "##keyboard" "##65" 0.000000 0.000000 "QuickLoad" 
  196.  
  197.  
  198. enabledevice "##mouse"
  199. rangebind "##mouse" "##y-axis" 0.000000 0.000000 "Axis2" 
  200. scale "##mouse" "##y-axis" 0.009250
  201. rangebind "##mouse" "##x-axis" 0.000000 0.000000 "Axis1" 
  202. scale "##mouse" "##x-axis" 0.009250
  203.  
  204.  
  205. ModelAdd 0.000000 0.000000 0.000000
  206. ModelDirAdd 0.000000 0.000000 0.000000
  207.